ArCity – Augmented Map APP

Test version of an Augmented Reality application which changes the BKK (Centre for Budapest Transport) maps to an interactive urban landscape.

Reflective Projection Modulator

 

/Art, as a context, is a lens, through which we reinterpret the ordinary. In this way, art can be in its own focus. Art can be characterized by spontaneity, intuition and playfulness. Science, on the other hand, is a goal oriented examination, where mistakes aren’t allowed. The equipment has a well-defined function and every experiment can be repeated and is documented.

/In this event we try to reproduce some high school physics experiments in a new context, and as a by-product, the equipment can get some secondary interpretation as works of art. The experiments return to their playful states, the physical phenomenon becomes a miracle.

/During this event we use only camera and analog video manipulator machines

GIF Machines

Collaboration with Demo Node

 


Object Hacks

Floppy synth – a homemade synthesizer made of a floppy drive, a microcontroller and a potentiometer

 

 

floppy_synth

 

 

Time manipulator

Kép5815

Kép5816

 

 

The A/V Theremin – circuit bended theremin to control visual loops

theremin_kiall

light mechanics

Coded Images – Exhibition

location/date: Backstage Gallery, Akvarium, Budapest / January, 2013

Curator: Csiszár Mátyás

Artists:

Áfrány Gábor, Dezső T. Tamás, Harsányi Réka, Hermann Gábor, Lepsényi Imre, Martinkó Márk, Rácmolnár Milán, Szegedy-Maszák Zoltán, Szécsényi-Nagy Loránd, Szüts Eszter, Viskovic Jelena & Páll Tamás

Digital switch has changed a lot in the field of technical picture creating. From optical-chemical basis picture taking has moved to a physical-mathematical one. Picture has become non-separable from algorithms. Digital picture is nothing else but visualization of data taken by the sensors. It can make an appearance in various forms but the most popular format is jpeg, that somewhat imitates the codes of traditional representation of photography. Encoding is the focal point of digital photography nowadays, because it determines the way information stored become picture. Throughout the works of the exhibition we would like to represent, show and introduce the modes, methods and the ways to get picture out of information with the help and contribution of artists and photographers having been making research on this matter for a long time now. We would ride along the borders of concept and theory of visual representation where the rules of mathematics and aesthetics are equally relevant.

 

kodolt2 kodolt3áfránymartinkomartinko2hermann jelenapal

Remote Space Time Data Imaging and Revisualizing System

The installation consists of two parts. First an automatic robot, which moves inside a separated circle shaped area. A videocamera attached to the robot’s head captures the surroundings from the robot’s point of view. In the camera there is only one row of pixels activated, so it functions as a kind of digital photo-finish camera. A microcontroller connected to a receiver is transferring each pixels grayscale tone to special ascii caracters and transmitting this information (sent by the robot) constantly to the other part of the installation, a matrix printer, which is continuously printing on an endless roll of paper.

The project’s substantive question is: how can human reception interpret the vision of the present complex visual imaging systems? The robot looks and moves without any external order, so it actually gets around the artist’s omnipotence. The process’ result is the printed picture. In this picture time and space are merged due to the nature of the technology. The ‘infinite’ roll of paper emphasizes this interlocking and reflects on the continuous data flow of these devices.

 

 

Floppy Synth

Spatial memory digitalization

This project’s point is representing my subjective cityscape of Budapest. This look basicly built on personal experiences and childehood memories. I 3D-scanned my importanat places and made them an integral whole space, what can be gone round in a subjective view.

The photographed objects contain several incorrection and errors because of the used technique’s immatureness. At the same time exactly these incompletions lighten the fragmentation of recollections’s process. The details of the formerly important places fade and instead of them an unfinished, rough surface remain.

 

Virtual memory space – captured scenes (2011) from SZNL on Vimeo.

 

sznl_3d_tenger_lak_1200

gvvt_27